Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Vessel participates in a notable military engagement. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Vessel participates in a diplomatic mission. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Corinne Maiden foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Corinne Maiden join a gambling circle on board. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
During a battle, defeat or victory depends on Corinne Maiden's actions. The ship suffers severe damage and Corinne Maiden is blamed for the disaster. Corinne Maiden is court - martialled and discharged. |
6 |
35 |
Became a Scout (Courier). |
6 |
36 |
Psychologically damaged by Corinne Maiden's time in the scouts. |
6 |
39 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
39 |
Continued as Scout (Courier). |
7 |
40 |
Corinne Maiden have no idea what happened to Corinne Maiden – they found Corinne Maiden's ship drifting on the fringes of friendly space. |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Scout (Courier) rank 2. |
8 |
43 |
Continued as Scout (Courier). |
8 |
47 |
Corinne Maiden's scout ship is one of the first on the scene to rescue the survivors of a disaster but Corinne Maiden fail to help. Gain an Enemy. |
8 |
47 |
Corinne Maiden's ship is damaged, and Corinne Maiden have to hitch-hike Corinne Maiden's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 4 Contacts. Gain 1 Enemies. |
9 |
47 |
Voluntarily left Courier |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
49 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
10 |
49 |
Failed to qualify for Colonist (Citizen). |
10 |
49 |
Submitted to the draft. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
53 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Smuggle illegal items onto a planet. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Victim of a crime |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Voluntarily left Merchant Marine |
13 |
61 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
63 |
Corinne Maiden retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Continued as Believer (Mainstream Believer). |
14 |
66 |
Corinne Maiden refused an offer of inducements to betray Corinne Maiden's faith. Gain 6 enemies. |
14 |
69 |
Forced to muster out. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Retired. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Gained a contact. |
18 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |