Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Dulcie Bethune have no idea what happened to Dulcie Bethune – they found Dulcie Bethune's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Entertainer (Journalist). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Dulcie Bethune far from home. |
5 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Nearly killed. Owe 40,000 for medical bills. |
5 |
34 |
Gain Enemy if Dulcie Bethune don't already have one. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Dulcie Bethune's Contacts or Allies betrays Dulcie Bethune, ending Dulcie Bethune's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Scholar (Field Researcher). |
7 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
39 |
Continued as Scholar (Field Researcher). |
8 |
41 |
A disaster leaves several injured, and others blame Dulcie Bethune, forcing Dulcie Bethune to leave Dulcie Bethune's career. Gain a Rival. |
8 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
44 |
Birth or Death involving a family member or close friend. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Accused of a crime. |
11 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Moved to a new world. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Accused of a crime. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
74 |
Birth or Death involving a family member or close friend. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
Find an Alien Artifact. |
20 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |