Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Dzuntha's work ends up coming home with Dzuntha, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Good fortune |
3 |
27 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
3 |
27 |
Forced to continue current assignment |
3 |
27 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
4 |
27 |
Continued as Army (Cavalry). |
4 |
29 |
Thrown into a brutal ground war |
4 |
31 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
5 |
31 |
Continued as Army (Cavalry). |
5 |
32 |
Unit is slaughtered in a disastrous battle, for which Dzuntha blame Dzuntha's commander. Gain commander as Enemy. |
6 |
32 |
Failed to qualify for Journalist (Entertainer). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
36 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Good fortune |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Forced to muster out. |
10 |
48 |
Became a Citizen (Corporate). |
10 |
49 |
Lost eye or limb. Owe 1,250 for medical bills. |
10 |
52 |
Promoted to Citizen (Corporate) rank 1. |
11 |
52 |
Continued as Citizen (Corporate). |
11 |
53 |
Advanced training in a specialist field. |
11 |
56 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
56 |
Continued as Citizen (Corporate). |
12 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
58 |
Dzuntha refused an offer of inducements to betray Dzuntha's faith. Gain 5 enemies. |
13 |
61 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
61 |
Continued as Believer (Mainstream Believer). |
14 |
65 |
Dzuntha accepted an offer of inducements to betray Dzuntha's faith. Gain 280,000 in cash. |
15 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
Retired. |
15 |
67 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
A new romantic starts. Gain an Ally. |
20 |
85 |
Aging Crisis. Owe 10,000 for medical bills. |