Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Voluntarily left Physician |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
26 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
During a battle, defeat or victory depends on Edythe Finnerty's actions. The ship suffers severe damage and Edythe Finnerty is blamed for the disaster. Edythe Finnerty is court - martialled and discharged. |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
35 |
A sudden war destroys Edythe Finnerty's trade routes and contacts, forcing Edythe Finnerty to flee that region of space. |
5 |
35 |
Gain rebels as Enemy |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Edythe Finnerty's Contacts or Allies betrays Edythe Finnerty, ending Edythe Finnerty's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Scout (Explorer). |
7 |
40 |
Birth or Death involving a family member or close friend. |
7 |
43 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
43 |
Continued as Scout (Explorer). |
8 |
46 |
Edythe Finnerty have no idea what happened to Edythe Finnerty – they found Edythe Finnerty's ship drifting on the fringes of friendly space. |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
47 |
Drafted into Law Enforcement |
9 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
50 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
51 |
An investigation takes on a dangerous turn. |
11 |
54 |
Continued as Agent (Law Enforcement). |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Agent (Law Enforcement). |
12 |
60 |
Accepted a deal with criminal or other figure under investigation. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Retired. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
79 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Moved to a new world. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |