Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Pirate) with the new title Lackey. |
1 |
19 |
A job goes wrong, forcing Elizebeth Beley to flee off-planet. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
21 |
A sudden war destroys Elizebeth Beley's trade routes and contacts, forcing Elizebeth Beley to flee that region of space. |
2 |
21 |
Gain rebels as Enemy |
3 |
21 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
25 |
Elizebeth Beley is caught in the periphery of a scandal. |
3 |
25 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
4 |
25 |
Continued as Believer (Missionary/Humanitarian). |
4 |
29 |
Opponents of Elizebeth Beley's belief system ambush Elizebeth Beley. |
4 |
29 |
Severely injured. Owe 20,000 for medical bills. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
30 |
Elizebeth Beley's work ends up coming home with Elizebeth Beley, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
30 |
Became a Drifter (Scavenger). |
6 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
36 |
Elizebeth Beley do not know what happened to Elizebeth Beley. There is a gap in Elizebeth Beley's memory. |
8 |
36 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
38 |
A notable academic consults with Elizebeth Beley about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
40 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Voluntarily left Mainstream Believer |
9 |
40 |
Retired. |
9 |
44 |
A new romantic starts. Gain an Ally. |
10 |
44 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
51 |
Victim of a crime. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Moved to a new world. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Birth or Death involving a family member or close friend. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Gained a contact. |
18 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |