Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Elmira Mulvahil's Contacts or Allies betrays Elmira Mulvahil, ending Elmira Mulvahil's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for University. |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A series of bad deals and decisions force Elmira Mulvahil into bankruptcy. Elmira Mulvahil salvages what Elmira Mulvahil can. |
3 |
25 |
Failed to qualify for Pirate (Rogue). |
3 |
25 |
Returned to Drifter (Wanderer). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Became a Psion (Wild Talent). |
4 |
32 |
Achieve a new level of discipline in Elmira Mulvahil's powers/ |
4 |
33 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
5 |
33 |
Continued as Psion (Wild Talent). |
5 |
35 |
Use powers for personal gain. |
6 |
37 |
Continued as Psion (Wild Talent). |
6 |
38 |
Psionic strength increases. |
6 |
41 |
Promoted to Psion (Wild Talent) rank 2. |
7 |
41 |
Continued as Psion (Wild Talent). |
7 |
43 |
Psionic strength increases. |
7 |
45 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
8 |
45 |
Continued as Psion (Wild Talent). |
8 |
48 |
Attempt to use powers for personal gain, but it backfires. |
9 |
49 |
Continued as Psion (Wild Talent). |
9 |
52 |
Spent time mastering mind and body. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Retired. |
10 |
56 |
Good fortune. |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
61 |
Gained a contact. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
85 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
85 |
Aging Crisis. Owe 40,000 for medical bills. |