Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
20 |
Emmer Miller is sent to a new community or parish to preach The Word among the poor. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
25 |
Emmer Miller is chosen to represent Emmer Miller's faith in a vid show or other highly public forum. |
2 |
26 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
28 |
Emmer Miller is chosen to represent Emmer Miller's faith in a vid show or other highly public forum. |
3 |
30 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
4 |
30 |
Continued as Believer (Holy Warrior). |
4 |
31 |
Emmer Miller accepted an offer of inducements to betray Emmer Miller's faith. Gain 370,000 in cash. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 4 with the new title Area Commander. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Good fortune |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Make an unexpected connection outside Emmer Miller's normal circles. Gain a Contact. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Emmer Miller's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Make an unexpected connection outside Emmer Miller's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
50 |
Voluntarily left Merchant Marine |
9 |
50 |
Became a Scout (Surveyor). |
9 |
52 |
When dealing with an alien race, Emmer Miller botch an opportunity to gather extra intelligence about them. |
9 |
52 |
Emmer Miller's ship is damaged, and Emmer Miller have to hitch-hike Emmer Miller's way back across the stars to the nearest scout base. |
9 |
52 |
Gain 1 Contacts. Gain 3 Enemies. |
9 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
57 |
Emmer Miller discover a world, item or information of worth to the Imperium. |
10 |
58 |
Promoted to Scout (Surveyor) rank 2. |
11 |
58 |
Voluntarily left Surveyor |
11 |
58 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
59 |
Emmer Miller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Believer (Mainstream Believer). |
12 |
66 |
Emmer Miller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Voluntarily left Mainstream Believer |
13 |
66 |
Retired. |
13 |
69 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
73 |
Good fortune. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
81 |
Good fortune. |
17 |
82 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |