Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
20 |
Became a Agent (Intelligence). |
2 |
23 |
Erin Walsh's work ends up coming home with Erin Walsh, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
29 |
Gained a contact. |
4 |
31 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
31 |
Continued as Drifter (Barbarian). |
5 |
32 |
Attacked by enemies that Erin Walsh easily defeat. |
5 |
32 |
Gain Enemy if Erin Walsh don't already have one. |
6 |
35 |
Continued as Drifter (Barbarian). |
6 |
36 |
Contact with Government. |
6 |
39 |
Promoted to Drifter (Barbarian) rank 3. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Scout (Explorer). |
8 |
45 |
Erin Walsh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Erin Walsh fail to help. Gain an Enemy. |
8 |
45 |
Erin Walsh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
47 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Explorer). |
9 |
51 |
Psychologically damaged by Erin Walsh's time in the scouts. |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
52 |
Suffer from a life-threatening illness. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
55 |
Erin Walsh is sent to a new community or parish to preach The Word among the poor. |
11 |
56 |
Forced to continue current assignment. |
11 |
56 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Believer (Mainstream Believer). |
12 |
57 |
Erin Walsh is sent to a new community or parish to preach The Word among the poor. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Believer (Mainstream Believer). |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
68 |
Erin Walsh come into conflict with a splinter group Erin Walsh's own religion which maintains Erin Walsh's version is the wrong one. Gain 3 Rivals. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
68 |
Retired. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
78 |
Victim of a crime. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Birth or Death involving a family member or close friend. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |