Retired Senior Manager Frankie Kinghead  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 86 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 1 (-2) 5 (-1)111715
Robust hands, Despairing
 
Skills
Admin 3
Advocate 2
Animals 0
Athletics 0
Carouse 1
Diplomat 1
Drive (Wheel) 1
Electronics (Computer) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Investigate 1
Jack-of-All-Trades 1
Leadership 0
Persuade 1
Profession (Hostile Environment/High-G) 1
Profession (Sports/Racquet Sports) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Science (Space Sciences) 0
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 01
Agent Law Enforcement Lieutenant44
Citizen Corporate Senior Manager45
Noble Administrator Assistant02
Believer Holy Warrior Fighter12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Hampton Plundell Enemy 0 4 0 2 Zhodani, Imperium (M/38)
Songgae Karael Rival 1 1 4 2 Vargr, Imperium (F/19)
Liddie Steward Ally 1 0 5 1 Suerrat (F/29)
Beverley Arnold Contact 1 2 1 1 Dolphin, Imperium (F/45)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Hard times caused by a lack of interstellar trade costs Frankie Kinghead Frankie Kinghead's job.
2 20 Failed to qualify for Courier (Scout).
2 20 Submitted to the draft.
2 20 Became a Agent (Law Enforcement) with the new title Rookie.
2 21 Advanced training in a specialist field.
2 24 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 24 Continued as Agent (Law Enforcement).
3 27 Uncover a major conspiracy against Frankie Kinghead's employers.
3 28 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
4 28 Continued as Agent (Law Enforcement).
4 32 Given specialist training in vehicles.
4 32 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
5 32 Continued as Agent (Law Enforcement).
5 34 Rewarded for a successful mission.
5 36 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
6 36 Voluntarily left Law Enforcement
6 36 Switched to Citizen (Corporate).
6 37 Life ruined by a criminal gang. Gain the gang as an Enemy
6 40 Promoted to Citizen (Corporate) rank 1.
7 40 Continued as Citizen (Corporate).
7 44 Frankie Kinghead is rewarded for Frankie Kinghead's diligence or cunning.
7 44 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
8 44 Continued as Citizen (Corporate).
8 46 Frankie Kinghead gain experience in a technical field as a computer operator or surveyor.
8 48 Promoted to Citizen (Corporate) rank 3.
9 48 Continued as Citizen (Corporate).
9 51 Advanced training in a specialist field.
9 52 Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager.
10 52 Continued as Citizen (Corporate).
10 55 Frankie Kinghead befriend a superior in the corporation or the colony.
10 56 Forced to muster out.
11 56 Became a Noble (Administrator) with the new title Assistant.
11 58 Join a conspiracy of nobles that were caught.
11 58 Scarred. Fully recovered. Owe 5,000 for medical bills.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Retired at age 60.
12 60 Continued as Noble (Administrator).
12 61 Become deeply involved in politics on Frankie Kinghead's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
13 64 Aging Crisis. Owe 50,000 for medical bills.
13 64 Voluntarily left Administrator
13 64 Became a Believer (Holy Warrior) with the new title Hopeful.
13 66 Frankie Kinghead retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 68 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 68 Continued as Believer (Holy Warrior).
14 70 Opponents of Frankie Kinghead's belief system ambush Frankie Kinghead.
14 70 Injured. Fully recovered. Owe 5,000 for medical bills.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 70 Retired.
15 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 74 Aging Crisis. Owe 10,000 for medical bills.
16 78 Good fortune.
17 78 Aging Crisis. Owe 60,000 for medical bills.
17 81 Betrayal. Convert an Ally into a Rival or Enemy.
18 82 Aging Crisis. Owe 50,000 for medical bills.
18 85 Gained a contact.
19 86 Aging Crisis. Owe 50,000 for medical bills.
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