Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Scarred. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Genesis Ray don't already have one. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attempted a risky adventure and was injured. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Genesis Ray's Contacts or Allies betrays Genesis Ray, ending Genesis Ray's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Genesis Ray faith enjoys an explosion of popularity largely thanks to Genesis Ray's efforts. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Opponents of Genesis Ray's belief system ambush Genesis Ray. |
6 |
37 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
37 |
Became a Scout (Courier). |
7 |
39 |
Genesis Ray's scout ship is one of the first on the scene to rescue the survivors of a disaster but Genesis Ray fail to help. Gain an Enemy. |
7 |
39 |
Psychologically damaged by Genesis Ray's time in the scouts. |
8 |
41 |
Continued as Scout (Courier). |
8 |
44 |
Psychologically damaged by Genesis Ray's time in the scouts. |
9 |
44 |
Became a Rogue (Pirate) with the new title Lackey. |
9 |
46 |
Involved in a feud with a rival criminal organization. |
10 |
48 |
Continued as Rogue (Pirate). |
10 |
52 |
Involved in the planning of an impressive heist. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Rogue (Pirate). |
11 |
53 |
Crime pays off. Gain victim as Enemy. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Rogue (Pirate). |
12 |
59 |
Crime pays off. Gain victim as Enemy. |
12 |
60 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Rogue (Pirate). |
13 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Forced to muster out. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
14 |
65 |
Genesis Ray aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Retired. |
15 |
66 |
Birth or Death involving a family member or close friend. |
16 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Encounter a Psionic institute. |
17 |
76 |
Tested for psionic powers |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
A new romantic starts. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |