Retired Settler Gloria Foster  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 86 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 8 (0) 2 (-2)111282
Particular, Tolerant
 
Skills
Admin 1
Animals 0
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 1
Medic 1
Melee (Grapple) 1
Recon 0
Science (Social Sciences/Belief) 2
Seafarer 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private01
Citizen Colonist Settler23
Believer Missionary/Humanitarian Project Worker12
Drifter Wanderer 11
Merchant Merchant Marine Crewman01
Believer Mainstream Believer Initiate13
Retired 08
 
Name Type Affinity Enmity Power Influence Species
Ammuumlaaum Dadu Ally 4 0 1 0 Vilani, Imperium (F/37)
Ammuumlaaum Dadu gained power at the expense of a third party who now blames the character.
Fleta Vear Rival 1 2 0 2 Irhadre (F/88)
Fleta Vear is missing under suspicious circumstances.
Robert Kelley Rival 1 3 3 1 Irhadre (M/39)
Forgiveness.
Green Strachan Rival 3 1 3 0 Libert (M/22)
reconciliation.
Rosa May Rival 2 2 0 3 Traltar (F/30)
Hezekiah McGhee Ally 5 0 0 4 Irhadre (M/24)
Jayden Craig Rival 1 3 3 1 Dolphin, Imperium (M/21)
Estelle McKerras Contact 0 1 2 3 Iltharan (F/76)
Charity Mullabyaly Ally 4 0 0 1 Trexen (F/34)
Ferne Vasquez Ally 2 0 0 4 Pirian (F/61)
Felecia Rutter Ally 5 0 0 2 Irhadre (F/27)
Felecia Rutter fell on hard times.
Felecia Rutter gains in power and influence.
Felecia Rutter loses some of their power base.
Furman Nealy Contact 2 0 0 1 Irhadre (M/56)
Furman Nealy fell on hard times.
Axel Edwards Enemy 0 1 0 1 Irhadre (M/17)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Injured. Fully recovered. Owe 1,250 for medical bills.
2 20 Became a Citizen (Colonist).
2 22 Gloria Foster's business expands, Gloria Foster's corporation grows, or the colony thrives.
2 24 Promoted to Citizen (Colonist) rank 1.
3 24 Continued as Citizen (Colonist).
3 25 Gloria Foster befriend a superior in the corporation or the colony.
3 28 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
4 28 Continued as Citizen (Colonist).
4 29 Injured. Fully recovered. Owe 1,250 for medical bills.
5 29 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
5 33 Gloria Foster secretly provide religious rites for a dying leader or noble, although they do not share Gloria Foster's faith. Gain an Ally in the family and a Rival who disagrees with Gloria Foster's choice.
5 33 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
6 33 Continued as Believer (Missionary/Humanitarian).
6 36 Gloria Foster come into conflict with a splinter group Gloria Foster's own religion which maintains Gloria Foster's version is the wrong one. Gain 1 Rivals.
7 36 Became a Drifter (Wanderer).
7 38 Drafted into Merchant Marine
7 40 Promoted to Drifter (Wanderer) rank 1.
8 40 Became a Merchant (Merchant Marine) with the new title Crewman.
8 42 A series of bad deals and decisions force Gloria Foster into bankruptcy. Gloria Foster salvages what Gloria Foster can.
9 42 Switched to Believer (Mainstream Believer) with the new title Lay Person.
9 43 Gloria Foster secretly provide religious rites for a dying leader or noble, although they do not share Gloria Foster's faith. Gain an Ally in the family and a Rival who disagrees with Gloria Foster's choice.
10 46 Continued as Believer (Mainstream Believer).
10 48 Gloria Foster is chosen to represent Gloria Foster's faith in a vid show or other highly public forum.
10 50 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 50 Continued as Believer (Mainstream Believer).
11 54 Birth or Death involving a family member or close friend.
11 54 Forced to muster out.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 54 Retired at age 54.
12 54 Retired.
12 58 Gained a contact.
13 58 Aging Crisis. Owe 40,000 for medical bills.
13 59 Moved to a new world.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 66 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 70 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 73 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 77 A romantic relationship ends badly. Gain a Rival or Enemy.
18 78 Aging Crisis. Owe 60,000 for medical bills.
18 81 Gained a contact.
19 82 Aging Crisis. Owe 10,000 for medical bills.
19 84 Amnesia.
20 86 Aging Crisis. Owe 10,000 for medical bills.
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