Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Attempted a risky adventure and was wildly successful. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Drafted into Infantry |
2 |
26 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
27 |
Unit is slaughtered in a disastrous battle, for which Hattie Willis blame Hattie Willis's commander. Gain commander as Enemy. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Make an unexpected connection outside Hattie Willis's normal circles. Gain a Contact. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Embroiled in legal trouble. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Risk Hattie Willis's fortune on a possibility lucrative deal and win. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Voluntarily left Merchant Marine |
9 |
47 |
Became a Citizen (Colonist). |
9 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
51 |
Returned to Merchant (Merchant Marine). |
10 |
55 |
Hattie Willis's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
55 |
Switched to Drifter (Wanderer). |
11 |
58 |
Suffer from a life-threatening illness. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
68 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
82 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |