Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Marine (Merchant). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Infantry) with the new title Private. |
2 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
24 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Cavalry (Army). |
3 |
24 |
Continued as Army (Infantry). |
3 |
25 |
Lost eye or limb. Fully recovered. |
4 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
26 |
Heidi Watton refuse to secretly provide religious rites for a dying leader or noble, because they do not share Heidi Watton's faith. |
4 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
29 |
Continued as Believer (Holy Warrior). |
5 |
32 |
Opponents of Heidi Watton's belief system ambush Heidi Watton. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
33 |
Continued as Believer (Holy Warrior). |
6 |
36 |
Heidi Watton come into conflict with a splinter group Heidi Watton's own religion which maintains Heidi Watton's version is the wrong one. Gain 1 Rivals. |
7 |
36 |
Became a Citizen (Worker). |
7 |
39 |
Heidi Watton's business expands, Heidi Watton's corporation grows, or the colony thrives. |
7 |
40 |
Promoted to Citizen (Worker) rank 1. |
8 |
40 |
Continued as Citizen (Worker). |
8 |
41 |
Heidi Watton learn something Heidi Watton should not have – a corporate secret, a political scandal – which Heidi Watton can profit from illegally. |
8 |
41 |
Gain a criminal contact. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Citizen (Worker). |
9 |
48 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
78 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Birth or Death involving a family member or close friend. |
19 |
84 |
Aging Crisis. Owe 10,000 for medical bills. |