Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Isabell Simmons's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A series of bad deals and decisions force Isabell Simmons into bankruptcy. Isabell Simmons salvages what Isabell Simmons can. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
32 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Entertainer (Performer) rank 1. |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
36 |
Gain a patron in the arts. Gain an Ally |
5 |
36 |
Promoted to Entertainer (Performer) rank 2. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
39 |
Invited to take part in a controversial event or exhibition that injures Isabell Simmons's social standing. |
6 |
40 |
Promoted to Entertainer (Performer) rank 3. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
44 |
Gain a patron in the arts. Gain an Ally |
7 |
44 |
Promoted to Entertainer (Performer) rank 4. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
48 |
Win a prestigious prize. |
8 |
48 |
Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
52 |
An investigation, tour, project or expedition goes wrong, stranding Isabell Simmons far from home. |
9 |
52 |
Promoted to Entertainer (Performer) rank 6. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
56 |
Moved to a new world. |
10 |
56 |
Promoted to Entertainer (Performer) rank 7. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Switched to Merchant (Broker). |
11 |
58 |
Given advanced training in a specialist field |
12 |
60 |
Voluntarily left Broker |
12 |
60 |
Became a Drifter (Scavenger). |
12 |
61 |
Find valuable salvage. |
12 |
64 |
Promoted to Drifter (Scavenger) rank 1. |
13 |
64 |
Continued as Drifter (Scavenger). |
13 |
68 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Retired at age 68. |
14 |
68 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
69 |
Isabell Simmons secretly provide religious rites for a dying leader or noble, although they do not share Isabell Simmons's faith. Gain an Ally in the family and a Rival who disagrees with Isabell Simmons's choice. |
14 |
72 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Believer (Missionary/Humanitarian). |
15 |
75 |
Isabell Simmons is caught in the periphery of a scandal. |
15 |
75 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Continued as Believer (Missionary/Humanitarian). |
16 |
79 |
Isabell Simmons retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
80 |
Forced to muster out. |
17 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
Retired. |
17 |
84 |
Gained a contact. |
18 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |