Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
22 |
James Knight secretly provide religious rites for a dying leader or noble, although they do not share James Knight's faith. Gain an Ally in the family and a Rival who disagrees with James Knight's choice. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
26 |
A notable academic consults with James Knight about a publication or documentary he is working on. Gain a Contact in academia. |
2 |
26 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
27 |
A notable academic consults with James Knight about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
34 |
James Knight refused an offer of inducements to betray James Knight's faith. Gain 5 enemies. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
James Knight is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
38 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Good fortune |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Courier). |
7 |
46 |
James Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Spend several years jumping from world to world in James Knight's scout ship. |
9 |
50 |
Continued as Scout (Courier). |
9 |
53 |
When dealing with an alien race, James Knight botch an opportunity to gather extra intelligence about them. |
9 |
53 |
Psychologically damaged by James Knight's time in the scouts. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Courier). |
10 |
57 |
James Knight's ship is damaged, and James Knight have to hitch-hike James Knight's way back across the stars to the nearest scout base. |
10 |
57 |
Gain 6 Contacts. Gain 2 Enemies. |
11 |
57 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
11 |
58 |
James Knight faith enjoys an explosion of popularity largely thanks to James Knight's efforts. |
11 |
58 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
61 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Continued as Believer (Holy Warrior). |
12 |
62 |
James Knight come into conflict with a splinter group James Knight's own religion which maintains James Knight's version is the wrong one. Gain 1 Rivals. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Retired. |
13 |
66 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
Gained a contact. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |