Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
19 |
Became a Rogue (Enforcer). |
2 |
23 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Became a Army (Infantry) with the new title Private. |
3 |
26 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
26 |
Gain rebels as Enemy |
3 |
27 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Continued as Army (Infantry). |
4 |
30 |
Assigned to a peacekeeping role. |
4 |
31 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
31 |
Continued as Army (Infantry). |
5 |
34 |
Given a special assignment or duty in Jessie Fleming's unit. |
6 |
35 |
Continued as Army (Infantry). |
6 |
39 |
Severely injured. Fully recovered. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Jessie Fleming do not know what happened to Jessie Fleming. There is a gap in Jessie Fleming's memory. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Jessie Fleming retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
49 |
Jessie Fleming come into conflict with a splinter group Jessie Fleming's own religion which maintains Jessie Fleming's version is the wrong one. Gain 3 Rivals. |
10 |
49 |
Switched to Drifter (Barbarian). |
10 |
52 |
Injured. |
11 |
52 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Jessie Fleming have been following false teachings! |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Victim of a crime. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
83 |
Severely injured. Owe 25,000 for medical bills. |
19 |
84 |
Aging Crisis. Owe 40,000 for medical bills. |