Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
Nearly killed. Owe 15,000 for medical bills. |
3 |
25 |
Failed to qualify for Artist (Entertainer). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Continued as Scout (Courier). |
3 |
28 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Kebabses Fe-path aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
30 |
Returned to Drifter (Barbarian). |
5 |
33 |
Kebabses Fe-path do not know what happened to Kebabses Fe-path. There is a gap in Kebabses Fe-path's memory. |
6 |
33 |
Returned to Believer (Missionary/Humanitarian). |
6 |
36 |
Kebabses Fe-path come into conflict with a splinter group Kebabses Fe-path's own religion which maintains Kebabses Fe-path's version is the wrong one. Gain 2 Rivals. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Given advanced training in a specialist field |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Victim of a crime |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Embroiled in legal trouble. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Accused of a crime |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Became a Prisoner (Thug). |
12 |
58 |
The warden takes an interest in Kebabses Fe-path's case. |
12 |
60 |
Paroled from prison. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
61 |
Kebabses Fe-path accepted an offer of inducements to betray Kebabses Fe-path's faith. Gain 440,000 in cash. |
13 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Became a Citizen (Corporate). |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Citizen (Corporate). |
15 |
72 |
Kebabses Fe-path is rewarded for Kebabses Fe-path's diligence or cunning. |
15 |
72 |
Promoted to Citizen (Corporate) rank 1. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Continued as Citizen (Corporate). |
16 |
74 |
Gained a contact. |
16 |
76 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
Continued as Citizen (Corporate). |
17 |
79 |
Political upheaval strikes Kebabses Fe-path's homeworld, and Kebabses Fe-path is caught up in the revolution. |
17 |
80 |
Promoted to Citizen (Corporate) rank 3. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
Continued as Citizen (Corporate). |
18 |
81 |
Kebabses Fe-path befriend a superior in the corporation or the colony. |
18 |
84 |
Forced to muster out. |
19 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |