Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
A revolution, attack or other unusual event throws Leontine Woods's life into chaos, forcing Leontine Woods to leave the planet. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Contact with Government. |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Continued as Drifter (Scavenger). |
3 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
29 |
Leontine Woods run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
29 |
Became a Merchant (Broker). |
5 |
33 |
Given advanced training in a specialist field |
6 |
33 |
Continued as Merchant (Broker). |
6 |
37 |
Leontine Woods's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
39 |
Leontine Woods aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
39 |
Switched to Drifter (Wanderer). |
8 |
43 |
Leontine Woods do not know what happened to Leontine Woods. There is a gap in Leontine Woods's memory. |
9 |
43 |
Returned to Believer (Holy Warrior). |
9 |
45 |
Leontine Woods come into conflict with a splinter group Leontine Woods's own religion which maintains Leontine Woods's version is the wrong one. Gain 1 Rivals. |
10 |
45 |
Returned to Drifter (Wanderer). |
10 |
48 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Returned to Believer (Holy Warrior). |
11 |
50 |
Opponents of Leontine Woods's belief system ambush Leontine Woods. |
11 |
50 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
50 |
Retired. |
12 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
77 |
Good fortune. |
19 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
84 |
Find Ancient Technology. |
21 |
86 |
Aging Crisis. Owe 60,000 for medical bills. |