Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Letha Miller foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
26 |
Letha Miller is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Letha Miller as an Enemy. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
30 |
Commanding officer takes an interest in Letha Miller's career. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
34 |
Letha Miller is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
A police detective or rival criminal forces Letha Miller to flee and vows to hunt Letha Miller down. Gain an Enemy. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
42 |
Given specialist training in vehicles. |
6 |
42 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
45 |
Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
8 |
45 |
Became a Entertainer (Journalist). |
8 |
48 |
Expose or are involved in a scandal of some sort. |
9 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Moved to a new world. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Given advanced training in a specialist field |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Given advanced training in a specialist field |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
A good deal ensures Letha Miller is living the high life for a few years. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
75 |
Opponents of Letha Miller's belief system ambush Letha Miller. |
15 |
75 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Retired. |
16 |
78 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
83 |
Aging Crisis. Owe 40,000 for medical bills. |