Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Commissioned in Marine (Marine Support) with the new title Lieutenant. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Marine (Marine Support). |
3 |
28 |
A mission goes wrong and Lucinda Carter is stranded behind enemy lines. Ejected from the service. |
4 |
28 |
Became a Rogue (Thief). |
4 |
29 |
A crime lord considers Lucinda Carter his protégé. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
34 |
Crime pays off. Gain victim as Enemy. |
5 |
36 |
Promoted to Rogue (Thief) rank 2. |
6 |
36 |
Voluntarily left Thief |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
40 |
Lucinda Carter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Switched to Drifter (Scavenger). |
7 |
41 |
Betrayed by a friend. One of Lucinda Carter's Contacts or Allies betrays Lucinda Carter, ending Lucinda Carter's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Lucinda Carter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Opponents of Lucinda Carter's belief system ambush Lucinda Carter. |
9 |
48 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Good fortune. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |