Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Spend several years jumping from world to world in Madie Fletcher's scout ship. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Madie Fletcher's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Voluntarily left Surveyor |
4 |
30 |
Failed to qualify for Corporate Agent (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Risk Madie Fletcher's fortune on a possibility lucrative deal and win. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
A series of bad deals and decisions force Madie Fletcher into bankruptcy. Madie Fletcher salvages what Madie Fletcher can. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Corporate (Citizen). |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Good fortune |
10 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Madie Fletcher come into conflict with a splinter group Madie Fletcher's own religion which maintains Madie Fletcher's version is the wrong one. Gain 3 Rivals. |
11 |
59 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
Madie Fletcher aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Retired. |
13 |
63 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Moved to a new world. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
80 |
A new romantic starts. Gain an Ally. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
82 |
Gained a contact. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |