Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
A mission goes wrong and Margery Clark is stranded behind enemy lines. Ejected from the service. |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
3 |
23 |
Failed to qualify for Colonist (Citizen). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Margery Clark's Contacts or Allies betrays Margery Clark, ending Margery Clark's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Became a Entertainer (Journalist). |
4 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Margery Clark far from home. |
5 |
28 |
Returned to Drifter (Wanderer). |
5 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
36 |
Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
7 |
36 |
Failed to qualify for Merchant Academy. |
7 |
36 |
Switched to Drifter (Barbarian). |
7 |
39 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
8 |
39 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
40 |
Moved to a new world. |
8 |
43 |
Promoted to Noble (Dilettante) rank 1. |
9 |
43 |
Continued as Noble (Dilettante). |
9 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
10 |
47 |
Continued as Noble (Dilettante). |
10 |
49 |
Join a successful conspiracy of nobles. |
10 |
51 |
Promoted to Noble (Dilettante) rank 3. |
11 |
51 |
Attempted to change assignments. |
11 |
51 |
Switched to Noble (Diplomat) with the new title 1st Secretary and previous rank. |
11 |
53 |
Inherit a gift from a rich relative. |
11 |
55 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
12 |
55 |
Continued as Noble (Diplomat). |
12 |
59 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Continued as Noble (Diplomat). |
13 |
62 |
An assassin attempts to end Margery Clark's life. |
13 |
62 |
Lightly injured, no permanent damage. Fully recovered. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
63 |
Margery Clark accepted an offer of inducements to betray Margery Clark's faith. Gain 360,000 in cash. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Retired. |
15 |
69 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
78 |
Aging Crisis. Owe 30,000 for medical bills. |
18 |
80 |
Moved to a new world. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
83 |
Good fortune. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |