Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Scarred. Owe 2,500 for medical bills. |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
Advanced training in a specialist field. |
4 |
28 |
Continued as Citizen (Colonist). |
4 |
32 |
Gained a contact. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Failed to qualify for Cavalry (Army). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Drafted into Cavalry |
6 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
38 |
Became a Army (Cavalry) with the new title Private. |
7 |
39 |
Surrounded and outnumbered by the enemy, Mathilda Leaby hold out until relief arrives. |
7 |
42 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
8 |
42 |
Continued as Army (Cavalry). |
8 |
46 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Make an unexpected connection outside Mathilda Leaby's normal circles. Gain a Contact. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Voluntarily left Merchant Marine |
12 |
58 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Mathilda Leaby faith enjoys an explosion of popularity largely thanks to Mathilda Leaby's efforts. |
12 |
59 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
62 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Mathilda Leaby come into conflict with a splinter group Mathilda Leaby's own religion which maintains Mathilda Leaby's version is the wrong one. Gain 2 Rivals. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Retired. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
79 |
A new romantic starts. Gain an Ally. |
18 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
84 |
Moved to a new world. |
19 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |