Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Mettie Jensen's ship is damaged, and Mettie Jensen have to hitch-hike Mettie Jensen's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
21 |
Failed to qualify for Corporate Agent (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Thrown into a brutal ground war |
2 |
23 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
2 |
25 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
25 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
25 |
Continued as Army (Cavalry). |
3 |
28 |
Assigned to an urbanised planet torn by war. |
3 |
29 |
Promoted to Army (Cavalry) officer rank 3 with the new title Major. |
4 |
29 |
Continued as Army (Cavalry). |
4 |
33 |
Mettie Jensen is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
33 |
Became a Entertainer (Artist). |
5 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Entertainer (Artist) rank 1. |
6 |
37 |
Continued as Entertainer (Artist). |
6 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Mettie Jensen far from home. |
7 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
44 |
Mettie Jensen faith is shaken. |
8 |
44 |
Continued as Believer (Holy Warrior). |
8 |
46 |
Mettie Jensen have been following false teachings! |
9 |
46 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
46 |
Became a Drifter (Scavenger). |
9 |
49 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
49 |
Returned to Believer (Holy Warrior). |
10 |
52 |
Mettie Jensen have been following false teachings! |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Victim of a crime. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |