Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Mina Gardner have no idea what happened to Mina Gardner – they found Mina Gardner's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Citizen (Worker). |
2 |
22 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
3 |
22 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
24 |
Became a Merchant (Broker). |
4 |
27 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
27 |
Became a Drifter (Wanderer). |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
31 |
Continued as Drifter (Wanderer). |
6 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
34 |
Mina Gardner have been following false teachings! |
8 |
34 |
Returned to Drifter (Wanderer). |
8 |
38 |
Forced to muster out. |
9 |
38 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
9 |
42 |
Mina Gardner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
42 |
Switched to Drifter (Scavenger). |
10 |
45 |
Find Ancient Technology. |
11 |
46 |
Voluntarily left Scavenger |
11 |
46 |
Returned to Believer (Missionary/Humanitarian). |
11 |
50 |
Mina Gardner is caught in the periphery of a scandal. |
11 |
50 |
Demoted to Believer (Missionary/Humanitarian) rank -1 with the new title Junior Project Worker. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Continued as Believer (Missionary/Humanitarian). |
12 |
53 |
Mina Gardner come into conflict with a splinter group Mina Gardner's own religion which maintains Mina Gardner's version is the wrong one. Gain 3 Rivals. |
13 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
53 |
Retired. |
13 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Good fortune. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
62 |
Moved to a new world. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
66 |
Gained a contact. |
17 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
Lightly injured, no permanent damage. Fully recovered. |
18 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
76 |
Accused of a crime. |
19 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
78 |
Good fortune. |
20 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
20 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
21 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |