Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Attacked by enemies that Natalie Wareham easily defeat. |
1 |
21 |
Gain Enemy if Natalie Wareham don't already have one. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A series of bad deals and decisions force Natalie Wareham into bankruptcy. Natalie Wareham salvages what Natalie Wareham can. |
4 |
27 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
31 |
Voluntarily left Mainstream Believer |
5 |
31 |
Became a Agent (Intelligence). |
5 |
33 |
Go undercover to investigate an enemy. |
5 |
33 |
A job goes wrong, forcing Natalie Wareham to flee off-planet. |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
39 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
41 |
Natalie Wareham went above and beyond the call of duty. |
7 |
43 |
Promoted to Agent (Intelligence) rank 3. |
8 |
43 |
Continued as Agent (Intelligence). |
8 |
46 |
Good fortune |
8 |
47 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
9 |
47 |
Continued as Agent (Intelligence). |
9 |
48 |
Natalie Wareham's work ends up coming home with Natalie Wareham, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
51 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Victim of a crime. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
A new romantic starts. Gain an Ally. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |