Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
23 |
Neta Scott is rewarded for Neta Scott's diligence or cunning. |
3 |
26 |
Promoted to Citizen (Corporate) rank 1. |
4 |
26 |
Continued as Citizen (Corporate). |
4 |
30 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
34 |
Neta Scott learn something Neta Scott should not have – a corporate secret, a political scandal – which Neta Scott can profit from illegally. |
5 |
34 |
Promoted to Citizen (Corporate) rank 3. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
38 |
Lost eye or limb. Fully recovered. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Neta Scott is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
Neta Scott is chosen to represent Neta Scott's faith in a vid show or other highly public forum. |
9 |
50 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Believer (Mainstream Believer). |
10 |
53 |
Neta Scott refused an offer of inducements to betray Neta Scott's faith. Gain 1 enemies. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired. |
11 |
55 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
Gained a contact. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Gained a contact. |
16 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Moved to a new world. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Good fortune. |
18 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
84 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |