Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Failed to qualify for Army Academy (Military Academy). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Established a network of contacts. Gain 2 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Accepted a deal with criminal or other figure under investigation. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
29 |
Failed to qualify for Physician (Scholar). |
5 |
29 |
Became a Drifter (Scavenger). |
5 |
31 |
Attacked by enemies that Rosia Moore easily defeat. |
5 |
31 |
Gain Enemy if Rosia Moore don't already have one. |
6 |
33 |
Continued as Drifter (Scavenger). |
6 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Switched to Drifter (Wanderer). |
7 |
38 |
Betrayed by a friend. One of Rosia Moore's Contacts or Allies betrays Rosia Moore, ending Rosia Moore's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
40 |
Rosia Moore aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
40 |
Switched to Drifter (Barbarian). |
9 |
44 |
Nearly killed. Owe 10,000 for medical bills. |
10 |
44 |
Returned to Believer (Holy Warrior). |
10 |
45 |
Rosia Moore is caught in the periphery of a scandal. |
10 |
45 |
Demoted to Believer (Holy Warrior) rank -1. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Believer (Holy Warrior). |
11 |
49 |
Opponents of Rosia Moore's belief system ambush Rosia Moore. |
11 |
49 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
12 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
49 |
Retired. |
12 |
50 |
Good fortune. |
13 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
73 |
Moved to a new world. |
18 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
76 |
A new romantic starts. Gain an Ally. |
19 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
81 |
Gained a contact. |
20 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
20 |
83 |
A new romantic starts. Gain an Ally. |
21 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |