Retired Master Chief Sadie Learmonth  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 86 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 2 (-2)111862
Extreme, Insipid
 
Skills
Art (Creative) 0
Astrogation 2
Athletics 0
Carouse 1
Deception 1
Drive (Mole) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computers) 2
Electronics (Sensors) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 2
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons 0
Mechanic 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Profession (Worker/Armourer) 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 22
Agent Intelligence 01
Citizen Worker 03
Army Infantry Private01
Navy Line/Crew Master Chief67
Believer Missionary/Humanitarian Junior Project Worker02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Myrtle Neal Contact 0 1 2 1 Suerrat (M/68)
Myrtle Neal gains in power and influence.
Lottie Horton Contact 2 1 4 0 Halka (F/71)
Solomon Reyes Enemy 0 2 0 0 Suerrat (M/60)
Solomon Reyes has life-changing event that creates new responsibilities.
Derek Ramirez Enemy 0 2 1 0 Sydite (M/38)
Jefferson Drogace Enemy 0 0 0 2 Irhadre (M/57)
Denver Morales Rival 2 2 0 2 Zaris (M/48)
Denver Morales has had an unexpected run of good fortune lately.
Verner Gilbert Rival 0 1 3 5 Azhanti (M/63)
Edgar Reekey Rival 1 2 3 1 Tapazmal (M/26)
Nona Watts Contact 3 1 5 4 Dolphin, Imperium (F/27)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Works is especially well received and popular, making Sadie Learmonth a minor celebrity
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 24 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Voluntarily left Performer
3 26 Became a Agent (Intelligence).
3 29 Hard times caused by a lack of interstellar trade costs Sadie Learmonth's job.
4 29 Became a Citizen (Worker).
4 30 Sadie Learmonth is rewarded for Sadie Learmonth's diligence or cunning.
5 33 Continued as Citizen (Worker).
5 36 Sadie Learmonth gain experience in a technical field as a computer operator or surveyor.
6 37 Continued as Citizen (Worker).
6 40 Sadie Learmonth's business expands, Sadie Learmonth's corporation grows, or the colony thrives.
6 41 Forced to muster out.
7 41 Became a Army (Infantry) with the new title Private.
7 42 Forced out after co-operating with military investigation in commanding officer's illegal activity.
8 42 Failed to qualify for Explorer (Scout).
8 42 Submitted to the draft.
8 42 Became a Navy (Line/Crew) with the new title Crewman.
8 43 Commanding officer takes an interest in Sadie Learmonth's career.
8 46 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
9 46 Attempted to change assignments.
9 46 Failed to qualify for Engineer/Gunner (Navy).
9 46 Continued as Navy (Line/Crew).
9 47 Vessel participates in a notable military engagement.
9 50 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
10 50 Continued as Navy (Line/Crew).
10 51 Vessel participates in a diplomatic mission.
10 54 Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class.
11 54 Attempted to change assignments.
11 54 Failed to qualify for Engineer/Gunner (Navy).
11 54 Continued as Navy (Line/Crew).
11 58 Sadie Learmonth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11 58 Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class.
12 58 Aging Crisis. Owe 50,000 for medical bills.
12 58 Retired at age 58.
12 58 Attempted to change assignments.
12 58 Failed to qualify for Engineer/Gunner (Navy).
12 58 Continued as Navy (Line/Crew).
12 59 Sadie Learmonth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12 62 Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Continued as Navy (Line/Crew).
13 63 Sadie Learmonth foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
13 66 Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief.
14 66 Aging Crisis. Owe 50,000 for medical bills.
14 66 Continued as Navy (Line/Crew).
14 70 Vessel participates in a notable military engagement.
14 70 Forced to muster out.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 70 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
15 72 Sadie Learmonth is sent to a new community or parish to preach The Word among the poor.
16 74 Aging Crisis. Owe 40,000 for medical bills.
16 74 Continued as Believer (Missionary/Humanitarian).
16 76 Sadie Learmonth come into conflict with a splinter group Sadie Learmonth's own religion which maintains Sadie Learmonth's version is the wrong one. Gain 3 Rivals.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 76 Retired.
17 77 Contact with Government.
18 80 Aging Crisis. Owe 40,000 for medical bills.
18 82 Gained a contact.
19 84 Aging Crisis. Owe 40,000 for medical bills.
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