Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
22 |
Became a Citizen (Worker). |
3 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Promoted to Citizen (Worker) rank 1. |
4 |
26 |
Continued as Citizen (Worker). |
4 |
28 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
32 |
Selma Mcdonalid learn something Selma Mcdonalid should not have – a corporate secret, a political scandal – which Selma Mcdonalid can profit from illegally. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
35 |
A new romantic starts. Gain an Ally. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
40 |
Selma Mcdonalid befriend a superior in the corporation or the colony. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
Selma Mcdonalid is rewarded for Selma Mcdonalid's diligence or cunning. |
8 |
46 |
Promoted to Citizen (Worker) rank 3. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
47 |
Selma Mcdonalid befriend a superior in the corporation or the colony. |
9 |
50 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
10 |
50 |
Voluntarily left Worker |
10 |
50 |
Switched to Drifter (Barbarian). |
11 |
54 |
Continued as Drifter (Barbarian). |
11 |
56 |
Betrayed by a friend. One of Selma Mcdonalid's Contacts or Allies betrays Selma Mcdonalid, ending Selma Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
58 |
Selma Mcdonalid have been following false teachings! |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Retired. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
81 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
84 |
Good fortune. |
20 |
86 |
Aging Crisis. Owe 40,000 for medical bills. |