Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Sonia Arthur's time in the scouts. |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Sonia Arthur run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Became a Army (Infantry) with the new title Private. |
3 |
25 |
Advanced training in a specialist field |
3 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
26 |
Voluntarily left Infantry |
4 |
26 |
Failed to qualify for Journalist (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Marine (Star Marine) with the new title Marine. |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
5 |
30 |
Continued as Marine (Star Marine). |
5 |
33 |
A mission goes wrong; Sonia Arthur and several others are captured and mistreated by the enemy. Gain Sonia Arthur's jailer as an Enemy. |
6 |
33 |
Switched to Drifter (Barbarian). |
6 |
35 |
Sonia Arthur do not know what happened to Sonia Arthur. There is a gap in Sonia Arthur's memory. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Moved to a new world. |
8 |
39 |
Continued as Believer (Holy Warrior). |
8 |
42 |
Sonia Arthur have been following false teachings! |
9 |
42 |
Switched to Drifter (Wanderer). |
9 |
43 |
Suffer from a life-threatening illness. |
10 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Sonia Arthur come into conflict with a splinter group Sonia Arthur's own religion which maintains Sonia Arthur's version is the wrong one. Gain 2 Rivals. |
11 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
46 |
Retired. |
11 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Victim of a crime. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Gained a contact. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
A new romantic starts. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Victim of a crime. |
16 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
81 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
82 |
Aging Crisis. Owe 40,000 for medical bills. |
20 |
85 |
Spend time with an alien race. Gain a contact. |
21 |
86 |
Aging Crisis. Owe 20,000 for medical bills. |