Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Sybil McDonald left the community. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
26 |
Accused of a crime |
2 |
26 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
29 |
Lost eye or limb. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Prisoner (Inmate). |
4 |
32 |
Assigned to difficult or backbreaking labour. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Failed to qualify for Surveyor (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
36 |
Make an unexpected connection outside Sybil McDonald's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Moved to a new world. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Sybil McDonald's business or ship thrives. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
9 |
51 |
Attempt to use powers for personal gain, but it backfires. |
10 |
54 |
Continued as Psion (Psi-Warrrior). |
10 |
56 |
Experimented on by a corporation, government, or other organisation |
11 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Sybil McDonald accepted an offer of inducements to betray Sybil McDonald's faith. Gain 510,000 in cash. |
11 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Switched to Psion (Wild Talent). |
12 |
61 |
Nearly killed. Owe 45,000 for medical bills. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Returned to Believer (Missionary/Humanitarian). |
13 |
62 |
A notable academic consults with Sybil McDonald about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Voluntarily left Missionary/Humanitarian |
14 |
65 |
Switched to Psion (Adept). |
14 |
65 |
Learned Telepathy |
14 |
66 |
Gain a mentor. |
14 |
69 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Psion (Adept). |
15 |
70 |
Advanced training in a specialist field. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Continued as Psion (Adept). |
16 |
74 |
Achieve a new level of discipline in Sybil McDonald's powers/ |
16 |
77 |
Promoted to Psion (Adept) rank 2. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Continued as Psion (Adept). |
17 |
78 |
Gain a mentor. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
81 |
Continued as Psion (Adept). |
18 |
84 |
Gain a contact outside of normal circles. |
18 |
85 |
Forced to muster out. |
19 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |