Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Imperial trade restrictions force Tessie Askew out of business. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Became a Entertainer (Journalist). |
4 |
30 |
Win a prestigious prize. |
4 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
5 |
30 |
Continued as Entertainer (Journalist). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Tessie Askew refuse to secretly provide religious rites for a dying leader or noble, because they do not share Tessie Askew's faith. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
Tessie Askew accepted an offer of inducements to betray Tessie Askew's faith. Gain 330,000 in cash. |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
45 |
Find valuable salvage. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Encounter a Psionic institute. |
9 |
46 |
Tested for psionic powers |
9 |
49 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
49 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
10 |
51 |
Advanced training in a specialist field. |
11 |
53 |
Continued as Psion (Psi-Warrrior). |
11 |
56 |
Lost eye or limb. Owe 5,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Retired. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
72 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Lightly injured, no permanent damage. Fully recovered. |
17 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
82 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |