Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Entertainer (Journalist). |
2 |
29 |
Works is especially well received and popular, making Tessie Cook a minor celebrity |
2 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
3 |
30 |
Continued as Entertainer (Journalist). |
3 |
32 |
Criticised a questionable political leader on Tessie Cook's homeworld, causing his downfall. Gain an Enemy |
3 |
32 |
Tessie Cook is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
3 |
34 |
Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer. |
4 |
34 |
Continued as Entertainer (Journalist). |
4 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Tessie Cook far from home. |
5 |
35 |
Became a Scout (Courier). |
5 |
37 |
When dealing with an alien race, Tessie Cook botch an opportunity to gather extra intelligence about them. |
5 |
37 |
Psychologically damaged by Tessie Cook's time in the scouts. |
6 |
39 |
Continued as Scout (Courier). |
6 |
41 |
Tessie Cook's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
7 |
43 |
Failed to qualify for Performer (Entertainer). |
7 |
43 |
Submitted to the draft. |
7 |
43 |
Switched to Scout (Explorer) with previous rank. |
7 |
46 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
46 |
Became a Drifter (Scavenger). |
8 |
48 |
Tessie Cook do not know what happened to Tessie Cook. There is a gap in Tessie Cook's memory. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
50 |
A notable academic consults with Tessie Cook about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Voluntarily left Holy Warrior |
10 |
52 |
Retired. |
10 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
74 |
Gained a contact. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
83 |
Moved to a new world. |
18 |
84 |
Aging Crisis. Owe 50,000 for medical bills. |