Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
During a battle, defeat or victory depends on Tessie Fox's actions. Tessie Fox actions lead to an honorabe discharge. |
3 |
24 |
Became a Marine (Star Marine) with the new title Marine. |
3 |
28 |
Assigned to a black ops mission. |
3 |
28 |
Forced to continue current assignment |
3 |
28 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Marine (Star Marine). |
4 |
29 |
Good fortune |
4 |
32 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Marine (Star Marine). |
5 |
33 |
Commanding officer takes an interest in Tessie Fox's career. |
5 |
36 |
Promoted to Marine (Star Marine) rank 3 with the new title Lance Sergeant. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Failed to qualify for Ground Assault (Marine). |
6 |
36 |
Continued as Marine (Star Marine). |
6 |
38 |
Lost eye or limb. |
7 |
38 |
Became a Scout (Courier). |
7 |
39 |
Tessie Fox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tessie Fox fail to help. Gain an Enemy. |
7 |
39 |
Tessie Fox inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
42 |
Continued as Scout (Courier). |
8 |
46 |
Serve as the courier for an important message from the Imperium. |
8 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Courier). |
9 |
48 |
Tessie Fox's ship is damaged, and Tessie Fox have to hitch-hike Tessie Fox's way back across the stars to the nearest scout base. |
9 |
48 |
Gain 1 Contacts. Gain 3 Enemies. |
10 |
48 |
Became a Merchant (Free Trader). |
10 |
50 |
A series of bad deals and decisions force Tessie Fox into bankruptcy. Tessie Fox salvages what Tessie Fox can. |
11 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
Tessie Fox retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Believer (Missionary/Humanitarian). |
12 |
58 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Tessie Fox retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Opponents of Tessie Fox's belief system ambush Tessie Fox. |
14 |
65 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Retired. |
15 |
66 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Birth or Death involving a family member or close friend. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
75 |
Spend time with an alien race. Gain a contact. |
18 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
81 |
Aging Crisis. Owe 10,000 for medical bills. |
19 |
84 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 20,000 for medical bills. |