Retired Experienced Trader Theo Heriot  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 86 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 2 (-2) 5 (-1)111225
Virtuous
 
Skills
Athletics 0
Carouse 0
Deception 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Gunner 0
Jack-of-All-Trades 1
Mechanic 2
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Spacer) 0
Recon 2
Seafarer 0
Stealth 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand12
Drifter Scavenger 01
Scholar Scientist 02
Merchant Free Trader Experienced Trader34
Drifter Barbarian Warrior23
Believer Holy Warrior Hopeful01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Lida Austin Rival 1 2 4 0 Dynchia (F/63)
Archie George Rival 1 2 4 0 Dolphin, Imperium (M/28)
Archie George gains in power.
Alvah Mathew Ally 4 0 1 0 Dynchia (M/17)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Flight (Navy).
2 22 Continued as Navy (Line/Crew).
2 24 Theo Heriot join a gambling circle on board.
3 26 Voluntarily left Line/Crew
3 26 Failed to qualify for Colonist (Citizen).
3 26 Became a Drifter (Scavenger).
3 30 Theo Heriot do not know what happened to Theo Heriot. There is a gap in Theo Heriot's memory.
4 30 Became a Scholar (Scientist).
4 31 Gained a contact.
5 34 Continued as Scholar (Scientist).
5 35 A romantic relationship ends badly. Gain a Rival or Enemy.
5 38 Forced to muster out.
6 38 Became a Merchant (Free Trader).
6 40 Embroiled in legal trouble.
6 42 Promoted to Merchant (Free Trader) rank 1.
7 42 Continued as Merchant (Free Trader).
7 45 A good deal ensures Theo Heriot is living the high life for a few years.
7 46 Promoted to Merchant (Free Trader) rank 2.
8 46 Continued as Merchant (Free Trader).
8 50 Given advanced training in a specialist field
8 50 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
9 50 Continued as Merchant (Free Trader).
9 54 A series of bad deals and decisions force Theo Heriot into bankruptcy. Theo Heriot salvages what Theo Heriot can.
10 54 Switched to Drifter (Barbarian).
10 57 Attempted a risky adventure and was injured.
10 57 Injured. Fully recovered. Owe 2,500 for medical bills.
10 58 Promoted to Drifter (Barbarian) rank 1.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 58 Retired at age 58.
11 58 Continued as Drifter (Barbarian).
11 62 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 62 Continued as Drifter (Barbarian).
12 65 Theo Heriot do not know what happened to Theo Heriot. There is a gap in Theo Heriot's memory.
13 65 Aging Crisis. Owe 60,000 for medical bills.
13 65 Became a Believer (Holy Warrior) with the new title Hopeful.
13 66 Opponents of Theo Heriot's belief system ambush Theo Heriot.
13 66 Scarred. Fully recovered. Owe 10,000 for medical bills.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 66 Retired.
14 68 Good fortune.
15 70 Aging Crisis. Owe 10,000 for medical bills.
15 72 Betrayal. Convert an Ally into a Rival or Enemy.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 75 Betrayal. Convert an Ally into a Rival or Enemy.
17 78 Aging Crisis. Owe 40,000 for medical bills.
17 80 A new romantic starts. Gain an Ally.
18 82 Aging Crisis. Owe 60,000 for medical bills.
18 84 Betrayal. Convert an Ally into a Rival or Enemy.
19 86 Aging Crisis. Owe 40,000 for medical bills.
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