Retired Captain Tillie Gilbert  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 86 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 7 (0)111467
Faded tattoos
 
Skills
Advocate 2
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 0
Electronics 0
Engineer (Life Support) 1
Flyer 0
Gun Combat (Slug) 1
Leadership 1
Mechanic 1
Persuade 1
Pilot 0
Profession (Colonist/Ranching) 1
Recon 0
Science (Social Sciences) 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Army Cavalry Captain2 / 02
Scout Courier 01
Merchant Merchant Marine Senior Crewman14
Noble Diplomat Intern01
Retired 09
 
Name Type Affinity Enmity Power Influence Species
Flo Corbeld Enemy 0 4 1 2 Suerrat (F/54)
An incident occured.
Flo Corbeld is particularly unusual, such as an artificial intelligence or very alien being.
Zella Paul Rival 0 0 1 4 Halka (F/25)
Ezekiel Welter Ally 3 0 2 1 Suerrat (M/31)
Omie Morrison Ally 2 0 1 1 Suerrat (F/45)
Mart Whitlock Contact 1 1 0 1 Suerrat (M/53)
Mart Whitlock is actually an organisation such as a political movement or modest sized business.
Gerard Hunt Ally 4 1 0 1 Halka (M/39)
Gerard Hunt was ruined by misfortune caused by the character.
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Became a Drifter (Scavenger).
1 21 Injured. Fully recovered. Owe 2,500 for medical bills.
2 21 Became a Army (Cavalry) with the new title Private.
2 22 Display heroism in battle.
2 25 Commissioned in Army (Cavalry) with the new title Lieutenant.
2 25 Promoted to Army (Cavalry) officer rank 2 with the new title Captain.
3 25 Continued as Army (Cavalry).
3 26 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3 26 Gain rebels as Enemy
4 26 Became a Scout (Courier).
4 27 Lightly injured, no permanent damage. Fully recovered.
5 27 Failed to qualify for Merchant Marine (Merchant).
5 27 Returned to Drifter (Scavenger).
5 31 Tillie Gilbert run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 31 Became a Merchant (Merchant Marine) with the new title Crewman.
7 35 Continued as Merchant (Merchant Marine).
7 37 Embroiled in legal trouble.
8 39 Continued as Merchant (Merchant Marine).
8 42 Tillie Gilbert's business or ship thrives.
8 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 43 Continued as Merchant (Merchant Marine).
9 47 A romantic relationship ends badly. Gain a Rival or Enemy.
9 47 Forced to muster out.
10 47 Became a Noble (Diplomat) with the new title Intern.
10 50 A family scandal forces Tillie Gilbert out of Tillie Gilbert's position.
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 50 Retired at age 50.
11 50 Retired.
11 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 57 A romantic relationship ends badly. Gain a Rival or Enemy.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 61 A new romantic starts. Gain an Ally.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 64 Gained a contact.
15 66 Aging Crisis. Owe 40,000 for medical bills.
15 70 Moved to a new world.
16 70 Aging Crisis. Owe 60,000 for medical bills.
16 72 A romantic relationship ends badly. Gain a Rival or Enemy.
17 74 Aging Crisis. Owe 40,000 for medical bills.
17 77 Moved to a new world.
18 78 Aging Crisis. Owe 40,000 for medical bills.
18 80 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
19 82 Aging Crisis. Owe 10,000 for medical bills.
19 86 Good fortune.
20 86 Aging Crisis. Owe 60,000 for medical bills.
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