Retired Team Leader Trudie Martin  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 86 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 1 (-2)111471
Twinkling starlit eyes, Materialistic, Exuberant
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Carouse 0
Diplomat 1
Drive (Hovercraft) 1
Gambler 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Medic 1
Melee (Blade) 2
Persuade 1
Profession (Sports/Motorsports) 0
Science (Social Sciences/Belief) 1
Seafarer 0
Stealth 0
Steward 0
Streetwise 3
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian Warrior24
Scout Explorer 01
Merchant Merchant Marine Senior Crewman11
Believer Missionary/Humanitarian Team Leader22
Citizen Worker 01
Believer Mainstream Believer Initiate12
Retired 07
 
EducationGraduated
School of Hard Knocks Failed
 
Name Type Affinity Enmity Power Influence Species
Zachary Dods Enemy 0 5 1 0 Azhanti (M/26)
Zachary Dods gained power at the expense of a third party who now blames the character.
Toney Brieris Enemy 0 5 0 6 Azhanti (M/68)
Toney Brieris is a questionable figure such as a criminal, pirate or disgraced noble.
Eugene Lynch Ally 0 0 1 1 Ronnin (M/24)
Nella Cruz Ally 6 0 0 3 Azhanti (F/70)
Nella Cruz is a member of an organisation which holds a generally opposite view of the Traveller.
Andrew Gilbert Contact 2 1 1 5 Zaris (M/37)
Toni Remmington Enemy 0 3 1 5 Azhanti (F/59)
 
Term Age History
1 18 Entered the school of hard knocks.
1 19 Study Profession (Sports/Motorsports) as a hobby.
1 22 Failed in the school of hard knocks.
2 22 Failed to qualify for Thief (Rogue).
2 22 Became a Drifter (Barbarian).
2 23 Contact with Government.
2 26 Promoted to Drifter (Barbarian) rank 1.
3 26 Continued as Drifter (Barbarian).
3 28 A romantic relationship ends badly. Gain a Rival or Enemy.
3 30 Promoted to Drifter (Barbarian) rank 2 with the new title Warrior.
4 30 Continued as Drifter (Barbarian).
4 31 Trudie Martin do not know what happened to Trudie Martin. There is a gap in Trudie Martin's memory.
5 31 Became a Scout (Explorer).
5 32 Scarred. Fully recovered. Owe 10,000 for medical bills.
6 32 Failed to qualify for Colonist (Citizen).
6 32 Submitted to the draft.
6 32 Became a Merchant (Merchant Marine) with the new title Crewman.
6 35 Given advanced training in a specialist field
6 36 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
7 36 Voluntarily left Merchant Marine
7 36 Returned to Drifter (Barbarian).
7 38 Betrayed by a friend. One of Trudie Martin's Contacts or Allies betrays Trudie Martin, ending Trudie Martin's career. That Contact or Ally becomes a Rival or Enemy.
8 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 41 Trudie Martin refuse to secretly provide religious rites for a dying leader or noble, because they do not share Trudie Martin's faith.
8 42 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 42 Continued as Believer (Missionary/Humanitarian).
9 43 Trudie Martin is sent to a new community or parish to preach The Word among the poor.
9 46 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 46 Voluntarily left Missionary/Humanitarian
10 46 Became a Citizen (Worker).
10 50 Life ruined by a criminal gang. Gain the gang as an Enemy
11 50 Aging Crisis. Owe 50,000 for medical bills.
11 50 Retired at age 50.
11 50 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 53 Trudie Martin is sent to a new community or parish to preach The Word among the poor.
11 54 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Continued as Believer (Mainstream Believer).
12 56 Trudie Martin retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 58 Forced to muster out.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 58 Retired.
13 59 Betrayal. Convert an Ally into a Rival or Enemy.
14 62 Aging Crisis. Owe 50,000 for medical bills.
14 66 A new romantic starts. Gain an Ally.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 70 Aging Crisis. Owe 30,000 for medical bills.
16 74 A romantic relationship ends badly. Gain a Rival or Enemy.
17 74 Aging Crisis. Owe 10,000 for medical bills.
17 75 Good fortune.
18 78 Aging Crisis. Owe 20,000 for medical bills.
18 80 Gained a contact.
19 82 Aging Crisis. Owe 10,000 for medical bills.
19 86 Betrayal. Convert an Ally into a Rival or Enemy.
20 86 Aging Crisis. Owe 10,000 for medical bills.
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