Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Flight (Navy). |
3 |
24 |
Switched to Drifter (Wanderer). |
3 |
25 |
Spend time with an alien race. Gain a contact. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attacked by enemies that Velma Crogan easily defeat. |
4 |
32 |
Gain Enemy if Velma Crogan don't already have one. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Velma Crogan's Contacts or Allies betrays Velma Crogan, ending Velma Crogan's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Citizen (Worker). |
6 |
37 |
Birth or Death involving a family member or close friend. |
7 |
38 |
Continued as Citizen (Worker). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Failed to qualify for Journalist (Entertainer). |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
43 |
Velma Crogan do not know what happened to Velma Crogan. There is a gap in Velma Crogan's memory. |
9 |
43 |
Became a Agent (Intelligence). |
9 |
44 |
Advanced training in a specialist field. |
9 |
47 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
47 |
Continued as Agent (Intelligence). |
10 |
50 |
Established a network of contacts. Gain 3 contacts. |
10 |
51 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
11 |
51 |
Continued as Agent (Intelligence). |
11 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Birth or Death involving a family member or close friend. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
68 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
72 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
80 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
83 |
Gained a contact. |
20 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |