Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Smuggle illegal items onto a planet. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Gained a contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A good deal ensures Zelda Jemmy is living the high life for a few years. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Zelda Jemmy's trade routes and contacts, forcing Zelda Jemmy to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
6 |
36 |
Failed to qualify for Corporate Agent (Agent). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
39 |
Zelda Jemmy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Retired. |
7 |
41 |
Good fortune. |
8 |
47 |
Moved to a new world. |
9 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
Good fortune. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
79 |
Encounter a Psionic institute. |
16 |
79 |
Tested for psionic powers |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Moved to a new world. |
18 |
83 |
Aging Crisis. Owe 50,000 for medical bills. |