Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
19 |
War breaks out, triggering a mandatory draft. |
1 |
19 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Promoted to Merchant (Broker) rank 2. |
2 |
26 |
A good deal ensures Aimee Robson is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Broker) rank 4. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Nearly killed. Fully recovered. |
5 |
32 |
Failed to qualify for Explorer (Scout). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Moved to a new world. |
5 |
36 |
Forced to continue current assignment. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Survived a risky adventure but gained nothing. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Aimee Robson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
46 |
Aimee Robson's business expands, Aimee Robson's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Colonist) rank 1. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
51 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
55 |
Aimee Robson's business expands, Aimee Robson's corporation grows, or the colony thrives. |
10 |
55 |
Promoted to Citizen (Colonist) rank 3. |
11 |
55 |
Continued as Citizen (Colonist). |
11 |
59 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
12 |
59 |
Voluntarily left Colonist |
12 |
59 |
Became a Scout (Courier). |
12 |
62 |
Aimee Robson have no idea what happened to Aimee Robson – they found Aimee Robson's ship drifting on the fringes of friendly space. |
13 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
Aimee Robson come into conflict with a splinter group Aimee Robson's own religion which maintains Aimee Robson's version is the wrong one. Gain 1 Rivals. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Retired. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Good fortune. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
84 |
Find Ancient Technology. |
19 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |