Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Physician (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Bennie McDonaugh easily defeat. |
1 |
21 |
Gain Enemy if Bennie McDonaugh don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
30 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
Bennie McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bennie McDonaugh fail to help. Gain an Enemy. |
5 |
34 |
Bennie McDonaugh's ship is damaged, and Bennie McDonaugh have to hitch-hike Bennie McDonaugh's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 1 Contacts. Gain 3 Enemies. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Switched to Scout (Courier) with previous rank. |
7 |
43 |
Spend several years jumping from world to world in Bennie McDonaugh's scout ship. |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
Bennie McDonaugh spend a great deal of time on the fringes of Charted Space. |
8 |
48 |
Gain a contact in an alien race. |
9 |
48 |
Continued as Scout (Courier). |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Scout (Courier). |
10 |
56 |
Bennie McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
10 |
56 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Explorer (Scout). |
11 |
56 |
Continued as Scout (Courier). |
11 |
58 |
Bennie McDonaugh's ship is ambushed by enemy vessels. Bennie McDonaugh successfully ran to the jump point. |
11 |
60 |
Promoted to Scout (Courier) rank 2. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Scout (Courier). |
12 |
63 |
Bennie McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 |
64 |
Promoted to Scout (Courier) rank 3 with the new title Senior Scout. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Continued as Scout (Courier). |
13 |
66 |
Bennie McDonaugh survey an alien world. |
13 |
68 |
Promoted to Scout (Courier) rank 4. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
Continued as Scout (Courier). |
14 |
70 |
Bennie McDonaugh survey an alien world. |
14 |
72 |
Forced to muster out. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Retired. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
84 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
84 |
Aging Crisis. Owe 60,000 for medical bills. |