Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Contact with Government. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Switched to Drifter (Wanderer). |
2 |
25 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
27 |
Moved to a new world. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Bethel Alexander befriend a superior in the corporation or the colony. |
5 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
37 |
Voluntarily left Colonist |
6 |
37 |
Failed to qualify for Merchant Academy. |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Became a Army (Infantry) with the new title Private. |
6 |
40 |
Surrounded and outnumbered by the enemy, Bethel Alexander hold out until relief arrives. |
6 |
41 |
Attempt at commissioned failed. |
6 |
41 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
41 |
Continued as Army (Infantry). |
7 |
42 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
7 |
42 |
Gain rebels as Enemy |
8 |
42 |
Failed to qualify for Physician (Scholar). |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Became a Scout (Explorer). |
9 |
46 |
When dealing with an alien race, Bethel Alexander botch an opportunity to gather extra intelligence about them. |
9 |
46 |
Bethel Alexander's ship is damaged, and Bethel Alexander have to hitch-hike Bethel Alexander's way back across the stars to the nearest scout base. |
9 |
46 |
Gain 2 Contacts. Gain 3 Enemies. |
10 |
48 |
Attempted to change assignments. |
10 |
48 |
Failed to qualify for Courier (Scout). |
10 |
48 |
Continued as Scout (Explorer). |
10 |
52 |
Bethel Alexander's scout ship is one of the first on the scene to rescue the survivors of a disaster but Bethel Alexander fail to help. Gain an Enemy. |
10 |
52 |
Nearly killed. Owe 45,000 for medical bills. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
53 |
Opponents of Bethel Alexander's belief system ambush Bethel Alexander. |
11 |
53 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired. |
12 |
54 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Birth or Death involving a family member or close friend. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
66 |
Spend time with an alien race. Gain a contact. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
80 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
85 |
Gained a contact. |
20 |
85 |
Aging Crisis. Owe 50,000 for medical bills. |