Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Psychologically damaged by Beula Graham's time in the scouts. |
2 |
20 |
Failed to qualify for Scientist (Scholar). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
23 |
Assigned to a black ops mission. |
2 |
24 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Marine (Ground Assault). |
3 |
26 |
A mission goes wrong and Beula Graham is stranded behind enemy lines. Ejected from the service. |
4 |
26 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
28 |
Beula Graham have been following false teachings! |
5 |
28 |
Failed to qualify for Performer (Entertainer). |
5 |
28 |
Became a Drifter (Barbarian). |
5 |
31 |
Attacked by enemies and injured. |
5 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Gain Enemy if Beula Graham don't already have one. |
5 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
32 |
Continued as Drifter (Barbarian). |
6 |
36 |
Find Ancient Technology. |
6 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Find valuable salvage. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
Attacked by enemies that Beula Graham easily defeat. |
8 |
44 |
Gain Enemy if Beula Graham don't already have one. |
8 |
44 |
Promoted to Drifter (Barbarian) rank 3. |
9 |
44 |
Continued as Drifter (Barbarian). |
9 |
46 |
Beula Graham do not know what happened to Beula Graham. There is a gap in Beula Graham's memory. |
10 |
46 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Beula Graham have been following false teachings! |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 40,000 for medical bills. |
19 |
81 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
84 |
Aging Crisis. Owe 30,000 for medical bills. |