Retired Craftsman Brandie Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 87 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 1 (-2)111B51
Depressed, Oily skin, Hard
 
Skills
Art (Creative) 0
Astrogation 0
Athletics 0
Carouse 2
Drive (Walker) 1
Engineer (Power) 1
Flyer (Airship) 1
Flyer (Grav) 1
Flyer (Wing) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Sports/Atmosphere Surfing) 1
Profession (Freeloader/Scrounging) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Science (Robotic Sciences) 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 02
Citizen Worker Craftsman46
Drifter Scavenger 23
Retired 06
 
EducationGraduated
Army Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Reba Hoddle Rival 0 1 1 1 Tapazmal (F/41)
Ellie Ornery Contact 1 3 3 1 Tapazmal (F/27)
Relationship soured.
Doshie Matson Enemy 0 3 3 1 Dynchia (F/70)
Doshie Matson gains in influence.
Dillie West Contact 0 1 0 1 Solomani, Imperium (F/54)
Alf Dwyer Ally 1 0 0 1 Humaniti (M/71)
David Remmington Ally 3 0 1 1 Humaniti (M/39)
Loyd Grant Ally 2 0 1 2 Florian (M/33)
 
Term Age History
1 18 Entered Military Academy(Army Academy)
1 22 Join a social movement.
1 22 Dropped out of military academy.
2 22 Became a Scout (Courier).
2 23 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 26 Continued as Scout (Courier).
3 27 Brandie Palmer's ship is damaged, and Brandie Palmer have to hitch-hike Brandie Palmer's way back across the stars to the nearest scout base.
3 27 Gain 1 Contacts. Gain 1 Enemies.
4 27 Became a Citizen (Worker).
4 30 Advanced training in a specialist field.
5 31 Continued as Citizen (Worker).
5 33 Brandie Palmer learn something Brandie Palmer should not have – a corporate secret, a political scandal – which Brandie Palmer can profit from illegally.
5 33 Gain a criminal contact.
5 35 Promoted to Citizen (Worker) rank 1.
6 35 Continued as Citizen (Worker).
6 36 Brandie Palmer's business expands, Brandie Palmer's corporation grows, or the colony thrives.
6 39 Promoted to Citizen (Worker) rank 2 with the new title Technician.
7 39 Continued as Citizen (Worker).
7 41 Spent time maintaining and using heavy vehicles.
7 43 Promoted to Citizen (Worker) rank 3.
8 43 Continued as Citizen (Worker).
8 46 Brandie Palmer's business expands, Brandie Palmer's corporation grows, or the colony thrives.
8 47 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
9 47 Continued as Citizen (Worker).
9 51 Spent time maintaining and using heavy vehicles.
9 51 Forced to muster out.
10 51 Became a Drifter (Scavenger).
10 54 Gained a contact.
10 55 Promoted to Drifter (Scavenger) rank 1.
11 55 Continued as Drifter (Scavenger).
11 56 Attacked by enemies that Brandie Palmer easily defeat.
11 56 Gain Enemy if Brandie Palmer don't already have one.
11 59 Promoted to Drifter (Scavenger) rank 2.
12 59 Continued as Drifter (Scavenger).
12 60 Brandie Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 60 Aging Crisis. Owe 30,000 for medical bills.
13 60 Retired at age 60.
13 60 Retired.
13 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 68 Aging Crisis. Owe 60,000 for medical bills.
15 70 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 50,000 for medical bills.
16 76 Good fortune.
17 76 Aging Crisis. Owe 60,000 for medical bills.
17 77 A new romantic starts. Gain an Ally.
18 80 Aging Crisis. Owe 50,000 for medical bills.
18 83 Good fortune.
19 84 Aging Crisis. Owe 20,000 for medical bills.
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