Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Join a social movement. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Scout (Courier). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Brandie Palmer's ship is damaged, and Brandie Palmer have to hitch-hike Brandie Palmer's way back across the stars to the nearest scout base. |
3 |
27 |
Gain 1 Contacts. Gain 1 Enemies. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Citizen (Worker). |
5 |
33 |
Brandie Palmer learn something Brandie Palmer should not have – a corporate secret, a political scandal – which Brandie Palmer can profit from illegally. |
5 |
33 |
Gain a criminal contact. |
5 |
35 |
Promoted to Citizen (Worker) rank 1. |
6 |
35 |
Continued as Citizen (Worker). |
6 |
36 |
Brandie Palmer's business expands, Brandie Palmer's corporation grows, or the colony thrives. |
6 |
39 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
39 |
Continued as Citizen (Worker). |
7 |
41 |
Spent time maintaining and using heavy vehicles. |
7 |
43 |
Promoted to Citizen (Worker) rank 3. |
8 |
43 |
Continued as Citizen (Worker). |
8 |
46 |
Brandie Palmer's business expands, Brandie Palmer's corporation grows, or the colony thrives. |
8 |
47 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
9 |
47 |
Continued as Citizen (Worker). |
9 |
51 |
Spent time maintaining and using heavy vehicles. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Drifter (Scavenger). |
10 |
54 |
Gained a contact. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
56 |
Attacked by enemies that Brandie Palmer easily defeat. |
11 |
56 |
Gain Enemy if Brandie Palmer don't already have one. |
11 |
59 |
Promoted to Drifter (Scavenger) rank 2. |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
60 |
Brandie Palmer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Retired. |
13 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
83 |
Good fortune. |
19 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |