Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Cecil McGhee's work ends up coming home with Cecil McGhee, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Continued as Citizen (Colonist). |
3 |
25 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Citizen (Colonist) rank 1. |
4 |
28 |
Voluntarily left Colonist |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Became a Drifter (Barbarian). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Switched to Drifter (Scavenger). |
5 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
34 |
Cecil McGhee aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
34 |
Returned to Drifter (Barbarian). |
7 |
38 |
Severely injured. Owe 7,500 for medical bills. |
8 |
38 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
41 |
Birth or Death involving a family member or close friend. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
43 |
Cecil McGhee is caught in the periphery of a scandal. |
9 |
43 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Opponents of Cecil McGhee's belief system ambush Cecil McGhee. |
10 |
50 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
79 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
19 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
83 |
Betrayal. Convert an Ally into a Rival or Enemy. |
20 |
86 |
Aging Crisis. Owe 30,000 for medical bills. |