Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Clementine Macks befriend a superior in the corporation or the colony. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
Clementine Macks learn something Clementine Macks should not have – a corporate secret, a political scandal – which Clementine Macks can profit from illegally. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
Clementine Macks inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
30 |
Became a Agent (Corporate Agent). |
5 |
32 |
Rewarded for a successful mission. |
5 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
34 |
Continued as Agent (Corporate Agent). |
6 |
36 |
Hard times caused by a lack of interstellar trade costs Clementine Macks's job. |
7 |
36 |
Failed to qualify for Courier (Scout). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
7 |
37 |
Go undercover to investigate an enemy. |
7 |
39 |
Involved in a feud with a rival criminal organization. |
7 |
40 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
40 |
Continued as Agent (Law Enforcement). |
8 |
41 |
Advanced training in a specialist field. |
9 |
44 |
Continued as Agent (Law Enforcement). |
9 |
47 |
Rewarded for a successful mission. |
9 |
48 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Advanced training in a specialist field. |
10 |
52 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Continued as Agent (Law Enforcement). |
11 |
53 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired. |
12 |
56 |
Good fortune. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Spend time with an alien race. Gain a contact. |
14 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Spend time with an alien race. Gain a contact. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Gained a contact. |
19 |
81 |
Aging Crisis. Owe 60,000 for medical bills. |
19 |
82 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
85 |
Aging Crisis. Owe 30,000 for medical bills. |