Retired Famous Performer Connie Blakely  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 87 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 3 (-1)111423
Prim, Voracious
 
Skills
Art (Performing/Instrument) 1
Art (Performing/Performer) 3
Astrogation 0
Athletics (Dexterity) 1
Carouse 3
Deception 1
Drive 0
Electronics (Computers) 1
Gun Combat (Energy) 1
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Entertainer Performer Famous Performer67
Scout Courier 01
Drifter Wanderer 01
Believer Holy Warrior Fighter12
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Mazie Rodriquez Contact 2 0 1 0 Cassilldan (F/38)
Brandon Woods Contact 0 1 0 1 Ronnin (M/52)
Brandon Woods belongs to an unusual cultural or religious group.
Sophia Howell Contact 0 1 1 1 Ronnin (F/38)
Darryl Kirkham Ally 1 1 2 3 Tapazmal (M/41)
Darryl Kirkham is particularly unusual, such as an artificial intelligence or very alien being.
Relationship becomes more intense. Contact becomes an ally.
Darryl Kirkham’s relationships have begun to affect the character.
Erick Hughes Contact 0 1 3 2 Ronnin (M/63)
Laverne Frazier Enemy 0 1 3 5 Ronnin (M/29)
Laverne Frazier is out of contact doing something interesting but not suspicious.
Zeb Hare Enemy 0 0 3 1 Ronnin (M/11)
Sonia Lowe Enemy 0 1 2 0 Ronnin (F/67)
Sonia Lowe gains in power.
Goldie Payne Contact 2 2 1 3 Ronnin (F/30)
Goldie Payne is a member of an organisation which holds a generally opposite view of the Traveller.
Vena Doolan Ally 4 0 0 6 Ronnin (F/41)
Ollie Middlemiss Rival 1 1 5 2 Ronnin (F/69)
Orin Morrissy Ally 2 0 5 2 Ronnin (M/54)
Orin Morrissy gains in power.
Irshuuasdii Ge Contact 1 1 0 0 Vilani, Imperium (M/29)
Abpea-A-kapatk Contact 2 0 0 2 Bwap (M/20)
 
Term Age History
1 18 Failed to qualify for Army Support (Army).
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 19 Connie Blakely's ship is damaged, and Connie Blakely have to hitch-hike Connie Blakely's way back across the stars to the nearest scout base.
1 19 Gain 5 Contacts. Gain 3 Enemies.
2 19 Became a Entertainer (Performer).
2 20 Join homeworld’s celebrity circles
2 20 Gain a contact
2 23 Promoted to Entertainer (Performer) rank 1.
3 23 Continued as Entertainer (Performer).
3 26 An investigation, tour, project or expedition goes wrong, stranding Connie Blakely far from home.
4 27 Continued as Entertainer (Performer).
4 28 Works is especially well received and popular, making Connie Blakely a minor celebrity
4 31 Promoted to Entertainer (Performer) rank 2.
5 31 Continued as Entertainer (Performer).
5 33 Birth or Death involving a family member or close friend.
5 35 Promoted to Entertainer (Performer) rank 3.
6 35 Continued as Entertainer (Performer).
6 36 Gain a patron in the arts. Gain an Ally
6 39 Promoted to Entertainer (Performer) rank 4.
7 39 Continued as Entertainer (Performer).
7 42 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
7 43 Promoted to Entertainer (Performer) rank 5 with the new title Famous Performer.
8 43 Continued as Entertainer (Performer).
8 46 Works is especially well received and popular, making Connie Blakely a minor celebrity
8 47 Promoted to Entertainer (Performer) rank 6.
8 47 Forced to muster out.
9 47 Switched to Scout (Courier) with previous rank.
9 48 Severely injured. Fully recovered. Owe 20,000 for medical bills.
10 48 Failed to qualify for Merchant Marine (Merchant).
10 48 Became a Drifter (Wanderer).
10 51 Lightly injured, no permanent damage. Fully recovered.
11 51 Aging Crisis. Owe 40,000 for medical bills.
11 51 Retired at age 51.
11 51 Became a Believer (Holy Warrior) with the new title Hopeful.
11 55 Connie Blakely retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 55 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Continued as Believer (Holy Warrior).
12 59 Connie Blakely accepted an offer of inducements to betray Connie Blakely's faith. Gain 750,000 in cash.
13 59 Aging Crisis. Owe 40,000 for medical bills.
13 59 Retired.
13 62 Good fortune.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 67 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 68 Good fortune.
16 71 Aging Crisis. Owe 20,000 for medical bills.
16 75 Betrayal. Convert an Ally into a Rival or Enemy.
17 75 Aging Crisis. Owe 50,000 for medical bills.
17 79 Gained a contact.
18 79 Aging Crisis. Owe 40,000 for medical bills.
18 80 Gained a contact.
19 83 Aging Crisis. Owe 10,000 for medical bills.
19 86 Lightly injured, no permanent damage. Fully recovered.
20 87 Aging Crisis. Owe 10,000 for medical bills.
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