Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Advanced training in a specialist field |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Continued as Army (Army Support). |
2 |
26 |
Assigned to a peacekeeping role. |
2 |
26 |
Attempt at commissioned failed. |
3 |
26 |
Voluntarily left Army Support |
3 |
26 |
Became a Navy (Flight) with the new title Crewman. |
3 |
30 |
Vessel participates in a notable military engagement. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Line/Crew) with previous rank. |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
Darlene Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Failed to qualify for Field Researcher (Scholar). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
45 |
Advanced training in a specialist field. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
49 |
Advanced training in a specialist field. |
9 |
50 |
Voluntarily left Law Enforcement |
9 |
50 |
Became a Drifter (Barbarian). |
9 |
51 |
Betrayed by a friend. One of Darlene Sim's Contacts or Allies betrays Darlene Sim, ending Darlene Sim's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
Moved to a new world. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Gained a contact. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
75 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
77 |
Moved to a new world. |
17 |
79 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
Severely injured. Owe 15,000 for medical bills. |
18 |
83 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
87 |
Aging Crisis. Owe 50,000 for medical bills. |