Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Drafted into Law Enforcement |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Switched to Navy (Flight) with the new title Ensign and previous rank. |
7 |
38 |
Severely injured. Fully recovered. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Denise Paul come into conflict with a splinter group Denise Paul's own religion which maintains Denise Paul's version is the wrong one. Gain 1 Rivals. |
9 |
42 |
Switched to Drifter (Barbarian). |
9 |
46 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
46 |
Returned to Believer (Missionary/Humanitarian). |
10 |
48 |
Denise Paul retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Denise Paul have been following false teachings! |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
52 |
Retired at age 52. |
12 |
52 |
Retired. |
12 |
54 |
Encounter a Psionic institute. |
12 |
54 |
Tested for psionic powers |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
Find an Alien Artifact. |
18 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
83 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
20 |
84 |
Aging Crisis. Owe 20,000 for medical bills. |